I was supposed to make some first impressions of one of the levels that Astro’s Playroom includes for PS5, but actually what I get now is talking about the DualSense. Those who had already tried it before were not lying: the new PlayStation controller is surprising.
I’ve been testing it for a while now for at least a couple of hours in a row thanks to the PS5 that Sony has sent us, so these are very first impressions, but I did not want to miss the opportunity to comment on it hot. There will be time to go more in depth for the analysis of the console.
The first thing that stands out about the DualSense is its comfort. It’s slightly bigger and heavier than the DualShock 4, just enough to give the feel of a new controller without compromising familiarity. It is simply an evolution of a controller that was already good and comfortable.
The back is slightly rough and, with a good magnifying glass, or with the help of a camera, we will see that this roughness is formed by tiny triangles, squares, circles and X’s. It is a detail that goes completely unnoticed with the naked eye and is also present on the inside of the shell of the console itself. In the PS5 unboxing that the great Marques Brownlee did yesterday, we can see it, specifically at 3:25 (casing) and 7:35 (command):
Otherwise, both the crosshead and the buttons, sticks and triggers offer a good feel to the touch and are comfortable . As I said before, I am not going to go very deep into each of the details for now, but I want to talk about what happens with the controller when you are playing.
Adaptive triggers, the new sensation
The only thing I can talk about is one of the levels of the Astro’s Playroom , the game that comes pre-installed on all PS5s and that serves precisely to publicize the benefits of DualSense . And boy does he get it.
It is a platform for jumping a lot and collecting coins where we control the well-known robot Astro. At this specific level that I can comment on, basically we will learn that it is very cool to double jump, that we can wear a suit whose zipper we will close using the touch panel and above all, that the new adaptive triggers of the DualSense are amazing.
The suit I’m talking about serves to be a dock. Once with it on, you have to forget about the sticks to move and the buttons to jump or attack: you only play with the motion sensors to tilt the controller and choose where we want to jump and the triggers to execute said jumps. And there the magic happens.
The sum of the resistance offered by the triggers (totally absent when we go with the normal robot), the spring sounds that come out of the controller’s speaker and the character’s own animations will make us believe that we are really controlling a spring.
The sensation was similar to what the HD vibration of the Nintendo Switch Joy-Con gave me when I first felt it. It took me by surprise , really. I was expecting some kind of novel response when using the DualSense, but not that the triggers could deliver the feel they do.
Obviously everything is in the hands of the developers. When the PS4 came out, we thought that the DualShock 4 touch panel was going to bring us new ways of interacting with the controller that would end up resulting in new and curious mechanics in the games. In the long run, we have found that practically no PS4 game has taken advantage of it beyond being used as one more button to press.
In the hands of the developers, he said, there is the option of integrating in their games options that take advantage of the new features of the DualSense or not. Right from the start and without giving it much thought, I think that in a genre like shooters, both in the third and, above all, in the first person, what the technology that the triggers offer can make each weapon feel different. physically and not only visually and soundly. Also in driving games it can be used to give different sensations. Nothing else for now, I’m going to continue playing to see what else both the controller and the console hide ( if you are thinking of reserving a PS5 ). For now, the DualSense is proving to be a pleasant surprise and I hope that over the next five or six years we will see many more games taking advantage of these options.